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The Magical Year of a Teenage Witch

The Magical Year of a Teenage Witch

A game by swashtalk
Solo Duet Three or More Paid

A slice-of-life witch journaling game using the Thousand Year Old Vampire System where you play as young witch coming into their power.

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Description
  • A slice-of-life witch journaling game using the Thousand Year Old Vampire System.

    There is a time in every witch's teenage years when their magic is amplified and the foundations of their powers are set. This time is known as their Magical Year. Supernatural entities are drawn to them, spells manifest from the experiences they have, and skills are acquired quickly and easily.

    Often witches are encouraged to live in a new place during this year of their life in order to amplify its effects. This is also the time the witch starts putting entries into their Spellbook, a cherished and important possession that will remind the witch of who they are and where their power comes from for decades on.

    What life-changing experiences, friendships and powers will you discover in your Magical Year?

    Description

    The Magical Year of a Teenage Witch is a GM-less journaling/storytelling game that can be played solo or with a group. 

    The Magical Year uses the Thousand Year Old Vampiresystem by Tim Hutchings. By answering prompts ordered in sets of three, you will string together vignettes that relate to each other and call back to your previous experiences. You may meet a character in your first prompt, then three prompts later discover they have a secret they're keeping about a place you visited in your second prompt.

    You play a young witch coming into their power. By answering prompts, you will discover who your witch is, who their friends are, what magical experiences they have, and which powers they learn as they move through the four seasons of their Magical Year. Along the way you'll gain and modify Traits to reflect how your witch builds on what they know and determine the kind of witch they'll become.

    This is a slice-of-life game with optimistic and upbeat themes. You'll find very little conflict here. It's designed to spotlight warm relationships and otherwise everyday  experiences, enhanced with a little magic.

    While the game can be played as a solo journaling game or with friends around a table (or in a voice call), the multiplayer rules also feature a unique way to play the game asynchronously by play-by-post, or over a messager app such as Discord. One player plays a mentor witch and facilitates play for the other players who play apprentice witches.

    Art by Wren Hawthorne.

    Inspirations & Touchstones:

    • Flying Witch
    • Non Non Biyori
    • Kiki's Delivery Service
    • Atelier Ryza
    • Golden Sky Stories
    • Hilda

    What's Included

    • Game Rules
    • Two Prompt Sheet Sets (Default & Mentor)
    • Character Sheet Templates (.docx & .odt)
    • Quick Reference Guide
    • Tables to Help Create Powers
Release Date

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  • April 9, 2021
Languages

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  • English
Age Rating

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  • Everyone
Formats

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  • PDF
Campaign Types

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  • Campaign
  • Play by Post
  • Single Session

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