Passage - A Storytelling Exploration Game for Exactly One Player
A solo creative tool and game focused on storytelling, journaling, and interpreting symbols to facilitate structured make-believe.
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Mechanics
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Content
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Details
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Description
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About the Game
Passage is a bit of a weird one, as the subtitle probably suggests. I began designing this game (or brainstorming tool, or abstract divination system, or whatever you wish to call it) as a sort of challenge, an experiment to see if I could (I did ask myself whether or not I should, and ultimately decided that yes, probably, why not, what else was I going to be doing with all that finite time).
Passage is certainly not the first "single-player" tabletop rpg ever made, and I am sure it won't be the last. Still, you don't see a lot of them out there. Ultimately, the game ended up being focused on storytelling, journaling, and interpreting symbols (not unlike the Tarot or the I-Ching, except applied primarily to the generation of fiction and the exploration of personal mind-spaces). There are no win or lose states. Rather, the game aims, simply enough, to facilitate structured make-believe.
While it's certainly a pretty niche experience, it can be fun to explore your own brain for a while. Additionally, I have found it a useful tool for developing and improvising adventures, scenarios, "dungeons," and encounters when I am GMing, or getting ready to GM, other games with other players. Ultimately, I am pretty excited about the whole endeavor, and about potentially mining the ideas and possibilities it presents in future projects!
Release Date
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- Sept. 1, 2018
Languages
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- English
Age Rating
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- Everyone
Formats
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Campaign Types
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- Single Session
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